Android Things Musings about Android Things & IoT

Your first blinking LED with Android Things

Your first blinking LED with Android Things - Logo

Now that we know how to get started with Android Things, it’s time for us to blink our first LED.

An LED is just like a tiny light-bulb with two legs (leads). When those leads are powered correctly the LED emits lights depending on its colour. Let’s look at how to control an LED from an Android application.

Our tools

The list of materials above along with links is just my suggestion to get you going quickly (all links are Amazon Prime & have my affiliate ID). Feel free to order anywhere you prefer.

There’s a very comprehensive explanation for all the components we’ve used above on the Android Things website in case you want to know more.


It is important to keep in mind that LEDs are polarised, which means you need to make sure you power it correctly or you will damage it. In a regular LED you will have a cathode and an anode terminal which represent the negative and positive sides respectively.

LED cathode and anode

Lets start off by connecting the LED and resistor to the breadboard. As a rule of thumb, remember that the long leg on the LED is always the anode (positive).

The resistor can go either side and either way of the LED, though I always like to connect it to the positive side as it’s easier to remember.

LED and resistor on breadboard

Connect the BCM6 pin on the Raspberry Pi to the other and of the resistor, and one of the 0v (Ground) ports on the Raspberry Pi to the other end of the LED. Information on the Raspberry Pi 3 I/O ports can be found here.

LED and resistor on breadboard hooked to Raspberry Pi

Programming it

Now that we’re all hooked up, let’s go ahead and open up the HelloThings project we created before or clone it in a different folder.

git clone

You can also download the finished code in this repository or carry on with the instructions.

Open up hellothings/ and add the following static and member variables at the top of the class and resolve the dependencies to Handler and Gpio:

private static final int INTERVAL_BETWEEN_BLINKS_MS = 1000;
private static final String LED = "BCM6";

private Handler mHandler = new Handler();
private Gpio mLedGpio;

Change the onCreate method so it opens up a new connection to our LED pin and continuously posts a runnable to change the state of that pin.

protected void onCreate(Bundle savedInstanceState) {

    PeripheralManagerService service = new PeripheralManagerService();

    try {
        mLedGpio = service.openGpio(LED);
        Log.i(TAG, "Start blinking LED GPIO pin");;
    } catch (IOException e) {
        Log.e(TAG, "Error on PeripheralIO API", e);

Create the runnable inside the class. This will toggle the state of our LED pin.

private Runnable mBlinkRunnable = new Runnable() {
    public void run() {
        if (mLedGpio == null) {
        try {
            // Toggle the GPIO state
            Log.d(TAG, "State set to " + mLedGpio.getValue());
            mHandler.postDelayed(mBlinkRunnable, INTERVAL_BETWEEN_BLINKS_MS);
        } catch (IOException e) {
            Log.e(TAG, "Error on PeripheralIO API", e);

The setValue method on mLedGpio takes a boolean, so by passing its current value with the exclamation mark in front of, we always switch it to the opposite.

We then use INTERVAL_BETWEEN_BLINKS_MS to control the frequency in which we blink our LED. You can change that value to have an LED that blinks faster or slower.

Lastly, let’s make sure we clean after ourselves by closing the GPIO port we opened in onCreate by overriding the onDestroy method.

protected void onDestroy() {
    Log.i(TAG, "Closing LED GPIO pin");
    try {
    } catch (IOException e) {
        Log.e(TAG, "Error on PeripheralIO API", e);
    } finally {
        mLedGpio = null;

Party time

Run the app on your Raspberry Pi and you should see that as soon as it’s installed the LED will start flashing.

But this is only the tip of the iceberg. The Pi has 15 GPIO pins which means you can add at least 15 more LEDs and even more if you multiplex it. Have a play with multiple colours and different logic.